Physical Contact Speed would have at least been a local multiplayer game to distract for a handful of minutes at a time. As it stands, some serviceable yet generic music and a ‘fascinating’ selection of avatars can’t hide what’s underneath – a bare bones and uninspired package with laughable localization, rudimentary controls and trudging gameplay that quickly sucks the life out of any ‘speed’ related fun anyone would have during a match. Fold.